level: the beta labs campaign
click here to download the map
- ambitious project
- some good action
- see below
the beta labs campaign combines beta labs 1, 2, and 3 into one continuous gameplay experience. while this is a decent first effort, it needs a lot of polish before this can be considered good fun. RJR should have spent all the time making one good map rather than three mediocre maps. it starts off with a cool text and music intro that leads the player to believe he is in for something special, but after the intro the quality fades fast. i hate to be so critical of a first effort, but i have many reasons to do so. here is a bullet-list of just some of the problems i encountered playing the beta labs campaign.
i do admire the ambition that the author had in mind when creating these levels. i understand why he took many of the shortcuts (specifically involving PDA's) that he did. however,i wish that a lot more time had gone into these levels. the rooms are all square, the location does not in any way feel realistic, the fight with sarge occurs in the middle of the campaign instead of the end... i could go on, but i will be merciful.
- doorway texture flickering
- door pda authorization panels that were blank (no authorized personell name)
- textures that were inappropriate for their location
- "click to open" doors that open without clicking on them
- illogical layout
- poor lighting
- cabin doors that can be unlocked from the outside (without PDA clearance or an access key)
- multiple PDA pick ups that did not add any info to my PDA
- doors that unlocked when PDA was picked up
- a video disk pick-up that did not add a video disk to my PDA
- pinky demons getting stuck in doorways (more than a few times)
the author shows some potential, but these maps were obviously rushed and not researched enough. the intro and the exiting sequence were the best parts of the map. i cannot recommend this download to anyone unless you simply must play every level available.